French Duel Commander : Règles et Ban List

Dites nous quel général vous jouez, vos idées de decks et vos remarques !
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TustyMacBou
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Re: Duel Commander : Ban List

Message par TustyMacBou » 04 avr. 2016, 06:45

"Marath, Will of the Wild is added to the watchlist."
tout ça à cause d'une mauvais blague auprès d'un arbitre ...

Gaea’s cradle is now banned. ça c'est cool ! (plus besoin de l'acheter)

Et Narset en watchlist c'est à se demander si finalement le gamin de 6 que Thierry a battu ne faisait pas partie du comité !
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Re: Duel Commander : Ban List

Message par jayrems » 04 avr. 2016, 07:59

Mdr les tokens pupute vont etre fatale a marath et la pupute en chef a narset xD
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Re: Duel Commander : Ban List

Message par jayrems » 04 avr. 2016, 15:11

Maj 04/04/2016
Duel Commander kept looking the same over the last months. That is: a barren confrontation between two main archetypes: blue decks, which are mostly based on “counterspell”-like cards and effects as a defensive barrier, and green decks, filled with “mana dorks” (cheap mana-producing creatures) and commander interactions in order to generate a resource gap between players.
We’ve let the format go that way for a long time, hoping for it to regulate naturally. Unfortunately, over the last months, that phenomenon intensified, crystallizing the format and revolving it around those two basic archetypes (cf. diagram : stats based on the last months, according to major events results)

Such a freeze of the metagame could be linked to several factors. The quality of the most played cards that belong to those colors, the important redundancy of their core effects, or even the game format rules are often blamed. On the other side, we noted that the duality of the current format is significantly stressed by an element that we cherish within the format: the disparity of commander cards.
Indeed, those two archetypes dominate the format thanks to a bunch of overpowered commanders that threaten the diversity of the format.
The reasons behind this hegemony often cumulate:
They make use of some abilities that provide an unbalanced advantage over several strategies or threat-handling means.
Their abilities abuse structural benefits and overpowered cards that their colors give access to.
Their raw statistics make them better than most other substitutes within the same archetypes.

The changes from today’s rules and bans updates aim at partially correcting this problem, so as to reverse the “immobilism trend” that our favourite format is now going through.


Changes:
Tasigur, the Golden Fang is now banned as a commander only.
Yisan, the Wanderer Bard is now banned as a commander only.
Gaea's Cradle is now banned.
Marath, Will of the Wild is added to the watchlist.
Animar, Soul of Elements is added to the watchlist.
Narset, Enlightened Master is added to the watchlist.
Jenara, Asura of War is added to the watchlist.
Cataclysm is removed from the watchlist.


Reminders:

The watchlist is made for dangerous cards that could end up being banned (this is a change from previous listing systems, see below).
Before this update, Cataclysm was on the watchlist.
Necrotic Ooze and Dig through time remain on the watchlist.

Regarding lists
We chose to unify the previously existing Orange and Red watchlists. The information they provided was complex and was all in all irrelevant. This double watchlist system didn’t bring a lot of positive things to us, although it never got annoying when we had to take decisions. A commander should still, except in some cases, end up on the watchlist before it gets eventually banned.


A note regarding colored mana and mana pools
Previously, the rule regarding the producing of colored mana was as follows: “If a player would add colored mana to his or her mana pool that is outside the color identity of his or her commander, that player adds colorless mana instead.”.
This rule is now removed, as stated in the (upcoming) Duel Commander comprehensive rules:

Duel Commander comprehensive rules a écrit :
500.5. Colored mana in pools
While DC used to follow a different rule for colored mana into mana pools, no additional rule modifies the official Magic The Gathering rules when regarding colored mana. Please note this is not the case anymore since April 8th, 2016. All the texts that are printed on cards apply. If a player would add colored mana to his or her mana pool that is not in his or her commander’s color identity, the players effectively adds the mana to his or her mana pool, like in any other game, and may spend it like in any other game.


These changes apply on April 8, 2016. Of course, you can still contact us via our Facebook page. The next announcements will be published on July 18, 2016 (applying on July 22, 2016).

Until then, we wish you all many good games!


Further individual explanations:
Tasigur, the Golden Fang
Tasigur, the Golden Fang makes all other control commanders look ridiculous, when compared to it, mostly thanks to its ridiculous casting cost ({B} + delve casting cost payment mechanic). Such a quality allows it to exhaust all possible answers from opponents, as well as to winning a “counterspell battle”, even though being the card that settles such battles. The rest of the decks can solely be made of “reaction” cards (spot/mass removals, for example), for Tasigur, the Golden Fang is an oppressive threat whatsoever. Last but not the least, this card interacts strongly with other cards like Life from the loam or Upheaval. For all those reasons, Tasigur, the Golden Fang is now banned as a commander only.

Yisan, the Wanderer Bard
Yisan, the Wanderer Bard is a green commander that has a huge impact on the battlefield, that only costs three mana and that can therefore enter the battlefield on turn two very often, via a turn one/two accelerator. We are deeply persuaded that such commanders harm the format. Yisan, the Wanderer Bard is de facto a quick card advantage source that grows quickly, and that therefore produces fantastically responsive and explosive games. It is so dangerous for the format that its mere presence forces opponents to make very costly adaptations. Yisan, the Wanderer Bard is therefore banned as a commander only, so as to maintain more balance in the format.

Gaea's Cradle
Gaea’s cradle allows players to develop their deck strategies roughly and suddenly. Being particularly hard to stop when playing active decklists, its presence in the metagame reinforces control decks, which end up being the only decks that are able to handle a wide number of opponent creatures. It also amplifies the existing cleavage between active, green-based decks and other non-explosive decks. For having a very negative impact on the format, Gaea’s cradle is now banned.

Narset, Enlightened Master
If Tasigur, the Golden Fang is clearly the best commander for a “draw-go” strategy, Narset, Enlightened Master is the best commander for a “tapped out” strategy. Having considered this major strategic alternative, that Narset/Tasigur duet also covers the whole spectrum of colors and outmatches all other legendary blue creatures. In order to maintain the format balance and its diversity, we chose to add Narset, Enlightened Master to the watchlist.

Marath, Will of the Wild
As a commander that takes some advantage from the commander casting tax, Marath, Will of the Wild is a commander that scales its power as the games go on. It is very hostile to all creature-based decks and therefore cleans up the format for blue control decks.
Since its metagame presence remains a leash to all agressive strategies, we are adding Marath, Will of the Wild to the watchlist.

Animar, Soul of Elements
Animar, Soul of Elements is a green commander with a very high impact, that only costs three mana and can therefore enter the battlefield on turn two for the same reasons we already mentionned regarding other cards alike. We have long waited before adding Animar, Soul of Elements to a watchlist, for decklists built around it remain very original and unique. Despite all that waiting time, the explosiveness of the deck and the lack of interactions with opponents (mostly due to its protection effects) forced us to add this card to the watchlist.

Jenara, Asura of War
Jenara, Asura of War is another green commander with a high impact on games, that costs three mana, and can also enter the battlefield on turn two for the same reasons we already mentionned regarding other cards alike. Jenara, Asura of War is another case of commander that is very well adapted to play a large amount of counterspell-like cards. It belongs therefore to the two categories we described up above: blue decks and green decks. We decided to add this card to the watchlist for those reasons.

Cataclysm
Cataclysm is a spectacular card that allows a player who is being strangled in an adapted situation to annihilate almost any opposing force. Yet, its impact depends a lot on the situation and alternates between a risky move (most of the time) and a determining move (rarely). Such a card is not truly unbalanced and accessing it is quite limited. White is the fourth most played color in Duel Commander. We think it would be a mistake from us to deprive this color of such an attractive card. Plus, it is already integrated in most of the decks that need it. For all those reasons, we removed Cataclysm from the watchlist.

The following two cards remain in the watchlist:
Dig Through Time
Dig through time remains watched, yet still legal, for all the reasons we described earlier when it was added to the watchlist.

Necrotic Ooze
Regarding Necrotic Ooze, we keep an eye on this card, which is the core of an extremely non-interactive combo. We chose to balance the format using commander cards rather than specific, individual, non-commander cards (which would require an overly high amount of banned cards).
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Re: Duel Commander : Ban List

Message par noskcaj » 19 juil. 2016, 09:38

Since our last announcement, we were able to observe a slight expansion in the current metagame, driven by a growing representation of active archetypes (like Abzan/mono white/mono red/Rakdos/Gruul/Selesnya/etc.).
We are still far away from reaching a proper balance in the archetypes statistics. Yet, this is a first step towards the expected diversity we want for our favourite game format.

We still noticed that the proportions of control and combo decks are still way too high. The various communities (Italy, France, USA, Russia, etc.) gave us a lot of worried feedback about the dominance of blue-based decks in the current format as those lines are being written.
The present announcement therefore aims at continuing the movement we startled during the April 2016 update, with the banishment of commanders and non-commander cards that favoured the oppressing “Control/Combo/Elves” triptych.


Changes:

Marath, Will of the Wild is now banned as a commander only.
Necrotic Ooze is now banned.
Dig Through Time is now banned.
Treasure Cruise is now banned.
Regarding lists

The concept of watchlist is no more. We once introduced it so as for us to be transparent, and also in order to avoid the bitter sensation of having one’s commander banned on a Monday while having a tournament to play with it on a Saturday to anyone.
The anxiety that comes out of this list, as well as impulsive reactions and sterile controversies it generates are the reasons why we are actually removing this list.
Please, just note that Jenara players shouldn’t be scared about having their commander banned, for we were actually removing this card from the watchlist (if it still was published).



Until then, we wish you all many good games! :)

Further individual explanations:


Marath, Will of the Wild
Marath, Will of the Wild is especially oppressive towards creature-based decks, by design. Its ability allows it to eliminate other creatures without even fighting them.
Its low casting cost, along with its colours allow it to hit the battlefield on turn 2. Yet, as games last, it remains very powerful. Marath, Will of the Wild is part of lots of cards affinities/combos like Earthcraft, Skullclamp, Basilisk Collar, etc. Decks that are based on this commander also include other combos, like the ones based on Kiki-Jiki, The Mirror Breaker, that also reinforce the strength of the whole deck.
Marath, Will of the Wild really threatens the diversity we wish to see in the format and is therefore banned as a commander in Duel Commander games.


Necrotic Ooze
Necrotic Ooze is the key element of a combo that is available to many great decks in the format (Sidisi, Undead Vizier and GBx decks). The fact that this particular combo can't even be disrupted by almost any removal spell makes it so oppressive that we decided to ban Necrotic Ooze.



Dig Through Time
Doing more than drawing two cards for a total mana cost of 3 is not a thing that should be tolerated already, regarding the format. Yet, doing so among a choice of seven cards, at instant speed, makes this card even less acceptable. Even when played in decks where allowing the 6-mana delve alternative casting cost payment is quite hard, doing so for 3-5 mana still ain’t really acceptable. Dig Through Time is therefore banned.



Treasure Cruise
Doing more than drawing two cards for a total mana cost of 3 is not a thing that should be tolerated already.
Drawing three cards for 1 mana cost in a late game shouldn’t be tolerated either and generates an imbalance as it resolves.
For those reasons, Treasure Cruise is now banned.
One last word regarding the old watchlist, though: this card was never added to the watchlist, for this is not a commander card. Removing it from legal cards in the format doesn’t break any archetype, plus the card does not require money investment for anyone.
"Si l'arbitre ne te dit pas que tu dois prendre une décision maintenant, c'est que tu n'as probablement pas assez réfléchit"
-Guillaume Wafo-tapa, Hall of Famer.

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TustyMacBou
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Re: Duel Commander : Ban List

Message par TustyMacBou » 20 juil. 2016, 19:36

Bande d'enculés .... on fait peur à tout le monde pour ban seulement marath bande de cons
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Re: Duel Commander : Ban List

Message par jayrems » 20 juil. 2016, 21:05

Rappelle moi ton gg deja ? : D
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Re: Duel Commander : Ban List

Message par noskcaj » 08 nov. 2016, 21:33

Yawgmoth’s Bargain is now legal.
Serra Ascendant is now legal.
Grindstone is now legal.
Necropotence is now legal.
Balance is now legal.
Yawgmoth’s Bargain is now legal.
Serra Ascendant is now legal.
Grindstone is now legal.
Necropotence is now legal.
Balance is now legal.
Et vous allez me faire croire que vous avez encore envie de suivre ces tocards ? Que vous ne voulez même pas vous mettre au léviatahn (alors même que le DTC annonce un des deux main event comme se jouant en léviathan) ?

Éclatez vous bien dans votre format avec necropotence et balance.
"Si l'arbitre ne te dit pas que tu dois prendre une décision maintenant, c'est que tu n'as probablement pas assez réfléchit"
-Guillaume Wafo-tapa, Hall of Famer.

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Re: Duel Commander : Ban List

Message par jayrems » 09 nov. 2016, 08:43

tutsy va s'amuser avec son karlov, victor aussi, sans les 21 de general
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Re: Duel Commander : Ban List

Message par TustyMacBou » 09 nov. 2016, 09:07

Youhou ! vive balance ... pour le coup ça me motive à remonter mon karlov en effet , d'ailleurs si quelqu'un a necropotence à l'échange ^^
Moi je suis chaud pour continuer en DC , les changements forcent à jouer de nouvelles choses, à revoir ses builds et ça évite de rester 10 ans avec le même deck, même si j'avoue que Marath me manque un peu :p
Le leviathan me dérange pas et peut être que je testerais même si pour l'instant pour moi ça fait un peu le format créé par les tiers 1 de DC ya 1 an qui veulent pas laisser la place à titania :p
Brerf longue vie à balance qui va flinguer le dc !
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Re: Duel Commander : Ban List

Message par noskcaj » 19 mai 2017, 09:26

"Si l'arbitre ne te dit pas que tu dois prendre une décision maintenant, c'est que tu n'as probablement pas assez réfléchit"
-Guillaume Wafo-tapa, Hall of Famer.

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